Skip to main content

Ideal Individuals

I don't have the time to transcribe what a couple of students and I discussed yesterday after class, but I wanted to put, as it were, a place holder here of the concept.

Video Games as the Ideal

McKenzie Wark, in his fantastic book Gamer Theory, posits an interesting possibility: video games are the ideal world, the almost-Forms of Plato's Allegory of the Cave. It's a major twist to an ancient allegory, and it fits in very well. The whole book makes a very creative argument for the purpose of gaming.

My students and I, while studying video games in our month-long course in January 2009, decided that the game is the ideal way of living, for all of the inconveniences of 'real life' are swept away. Irritations like eating, drinking, sleeping, cleaning oneself, and even dying are reduced to nil or an almost there.

Individuals and the Ideal

A couple of days ago, I realized (again, thanks to one of my students) that it's even more than that. Games tap into the full realization of the American promise of individual selfhood and power. The avatar--the character that the gamer controls--matters. More than any other digital NPC in the binary world, the gamer's avatar matters the most. Every decision that the gamer makes via controls over the avatar will continue the world's existence--or destroy it.

In my mind, the great conflict between Western and Eastern thought is that of the purpose of the self. Is the self of greatest consideration (as the Bill of Rights and American society posit), or is the self merely yet another representation and reincarnation of consciousness that is destined for nirvana (as Hinduism and Buddhism posit)? One of the reasons that games are so intoxicating is because the individual--the promise of America--has been given greater power than ever before.

Quick Example


Have you heard of Fable II? In it, the gamer takes an avatar and then creates choices to be either good or evil. If, as a young potential hero at the commencement of the game, the gamer makes drastic wicked choices, when the avatar returns as an adult, the town in which the character had started the game will change. Instead of being a thriving, bustling village, it will be a squalid, run-down slum, prostitutes lining the corners and a depressed people inhabiting it.

How many choices do we make that never have any sort of lasting consequence? The rebellious go away, often harming themselves more than the authorities against whom they rebel. No town sinks into oblivion just because one person decides to be 'evil' as a youth. Yet in the game, the individual gamer is acknowledged to be that powerful, to have that much worth, to be that important.

More to come....

Comments

Mimi Collett said…
I never realized there was so much philosophy that could come from video games. I am interested in reading the "more to come."

Popular posts from this blog

Dark Necessities

The second of my "music video essays", I'm exploring the single from Red Hot Chili Peppers' newest album, The Getaway , "Dark Necessities". As I did before, I'm posting the video and the lyrics here on the essay, and encourage you to watch and read along. In the case of the Peppers, it's always a good idea to have the lyrics handy, as the lead singer, Anthony Kiedis, has a tendency of mumbling and/or pronouncing words uniquely to create a particular effect--or he's super high, either possibility is there.  The Set Up Here's the video: And here are the lyrics : Coming out to the light of day We got many moons than a deeper place So I keep an eye on the shadow's smile To see what it has to say You and I both know Everything must go away Ah, what do you say? Spinning off, head is on my heart It's like a bit of light and a touch of dark You got sneak attacked from the zodiac But I see your eyes spark Keep the breeze and go Blow...

Rage Against the Video Game Machine?

NOTE: If you haven't read the ' Foregrounding ' blog post or the one entitled ' Rough Draft ', please do that first. They're both short, but they matter a lot for what you're about to read. Okay. Done. Enjoy. Zach de la Rocha: "On truth devoured/Silent play in the shadow of power/A spectacle monopolized/The cameras eyes on choice disguised." Rage Against the Machine's single "Guerilla Radio" from their Battle of Los Angeles album is a reaction against the political circus and faux-choice presentations during the 2000 elections. The quote is not in full context (it is much more political than theoretical) here, but it provides a powerful starting block. A little bit of re-punctuation will help to clarify the thrust: "On truth devoured, silent play in the shadow of power [is] a spectacle [that] monopolized the cameras' eyes-on choice disguised." Line by line, we see parallels between how video games are perceived outside o...

The Naked Truth

HEADS UP: I'm talking about nudity, questions of social mores surrounding the exposure of the human form, and including illustrative pictures that could be construed as being inappropriate, particularly if you're of the younger variety. If any of what I mentioned here might bother you, I recommend you skip this one. Going Gaga In 2013, I went to Paris for the first time. While there, I went to the Louvre and looked at some of the most incredible artwork the Western world has created. I saw The Mona Lisa , enormous paintings by Jacques Louis David, and many other impressive, indescribable pieces--artwork that I'd only ever read about before. As I was bopping through the museum (as one does), there was an advertisement for a new, small exhibit by Lady Gaga. The ad had a person, lying in a bathtub, in the pious pose of The Death of Marat by David. I remember wondering what I was actually looking at, since, from a distance, it simply looked like someone had put together De...