Skip to main content

Writing Log 11-12-11


What you see there, in all its poor resolution glory, is my victory over the 200,000 word mark. Note the beautiful red letters there? Word count achieved. You can also see the beginning and ending dates for the goal, there, as well as the number of days left. I have almost 50 days between now and the end of the year, and I've already hit that goal that I, frankly, thought was rather impossible to get, what with all of the work I have to do instead of writing.

I'm absolutely thrilled. Thanks to the sacrifice of my wife, I've managed to get deep into this book--spending more time than just a hobby probably ought to take. And I feel really good about it. Like, really, really good. I know it's just an arbitrary number, but it's one that has taken a lot of effort and ought to be memorialized somehow.

Anyway, I think I'll lay off the goals for the rest of 2011 (though I'll continue to write each week, as usual), and, starting in January, try to figure out what my next benchmark will be. Of course, it was easy to say that I wanted 200,000 words by Dec 31, since I knew the story could easily contain that many words. I don't know if Writ in Blood will actually get 300,000 words total. I suppose it could. I just don't know how much longer the story will go, which makes the estimation a little tricky.

Before I go, I do want to document that, though I'm not terribly pleased with the QUALITY of the writing over the last few weeks, I am pleased with the QUANTITY. That being said, today worked in large part because I knew what to do with the opening of the chapter--which is often the hardest part. I planned some of the phrases in my head, moving them around a little and trying to get them right before I even had a chance to sit down at the keyboard. Once I started writing, it ended up shifting (quite a bit actually; I think it's because I am working so hard on keeping any version of the 'to be' verb out of the narration. Some of the sentences suffer because of that slavish devotion), but it gave me a solid basis off of which I could work. Because of that earlier preparation, I was able to move on with the chapter and eventually overshoot my goal by 700 words.

Not too shabby.

Comments

Popular posts from this blog

Rage Against the Video Game Machine?

NOTE: If you haven't read the ' Foregrounding ' blog post or the one entitled ' Rough Draft ', please do that first. They're both short, but they matter a lot for what you're about to read. Okay. Done. Enjoy. Zach de la Rocha: "On truth devoured/Silent play in the shadow of power/A spectacle monopolized/The cameras eyes on choice disguised." Rage Against the Machine's single "Guerilla Radio" from their Battle of Los Angeles album is a reaction against the political circus and faux-choice presentations during the 2000 elections. The quote is not in full context (it is much more political than theoretical) here, but it provides a powerful starting block. A little bit of re-punctuation will help to clarify the thrust: "On truth devoured, silent play in the shadow of power [is] a spectacle [that] monopolized the cameras' eyes-on choice disguised." Line by line, we see parallels between how video games are perceived outside o...

Dark Necessities

The second of my "music video essays", I'm exploring the single from Red Hot Chili Peppers' newest album, The Getaway , "Dark Necessities". As I did before, I'm posting the video and the lyrics here on the essay, and encourage you to watch and read along. In the case of the Peppers, it's always a good idea to have the lyrics handy, as the lead singer, Anthony Kiedis, has a tendency of mumbling and/or pronouncing words uniquely to create a particular effect--or he's super high, either possibility is there.  The Set Up Here's the video: And here are the lyrics : Coming out to the light of day We got many moons than a deeper place So I keep an eye on the shadow's smile To see what it has to say You and I both know Everything must go away Ah, what do you say? Spinning off, head is on my heart It's like a bit of light and a touch of dark You got sneak attacked from the zodiac But I see your eyes spark Keep the breeze and go Blow...

On Violence

NOTE: This is a long one. It's also a lot more theoretical than conversational. If you have a question, please feel free to post so that I can try to be more clear. There is little debate on what the greatest debate is when it comes to video games: Does the imaginary violence of the game translate into violent behavior in the real world? It seems to be very much a 'depends on your point of view' type of argument. Not only does it depend on one's point of view, but also the particular study itself, what it focuses on, and how well it's managed. It is also important to note the rhetorical tricks of the debate*, since most of the data are coming from second or third sources. But I am no statistician, so numbers do nothing to help me to understand the issue. In fact, numbers about this argument are superfluous, since the entire point of gaming (whether the gamer/designer/critic is aware of it or not) is the individual as the ideal. Let's look at violence, then, shal...